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	<title>Comments on: Newton&#8217;s law of software engineering</title>
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		<title>By: ChiragMehta</title>
		<link>http://ankitjain.info/ankit/2005/12/19/newtons-law-of-software-engineering/comment-page-1/#comment-166</link>
		<dc:creator>ChiragMehta</dc:creator>
		<pubDate>Tue, 20 Dec 2005 06:38:27 +0000</pubDate>
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		<description>I too agree on those  laws
But I think they are less, there still too many exists

Murphy&#039;s software engineering laws :~
------------------------------------------------
You are not a superman.
If it&#039;s stupid but works, it&#039;s still stupid.
Don&#039;t look conspicuous, it draws attention.
When in doubt, update your CV.
Never share a cubicle with anyone braver than you are.
Remember: Your server was made by the lowest bidder.
If your project is going really well, it&#039;s going to be canceled.
No plan survives the first contact with S&amp;M intact.
All 5-month deadlines must be met in 3.
Try to look unimportant. Your boss may have time for a meeting.
The urge to make major changes is great.
The urge to cut corners is greater.
The important things are always simple.
The simple things are always hard.
The easy way is always mined.
If you are short of everything except enemy, you&#039;re at IT support.
When you have secured an objective, don&#039;t forget to let your boss know about it.
Reliable subcontractor isn&#039;t.
If your boss is in range, SO ARE YOU.
No shipping ready unit ever passed inspection.
Things that must be together to work usually can&#039;t be shipped together.
E-mail will fail as soon as you need tech support desperately.
Anything you do can get you fired, including doing nothing.
If you take more than your fair share of objectives, you will have more than your fair share of objectives to take.
When both customer and contractor are convinced that they are about to lose, they are both right.
Professional programmers are predictable, but the world is full of amateurs.
Murphy was a grunt.

Ack :~ Adapted from Murphy&#039;s combat laws by Antti S. Brax Me</description>
		<content:encoded><![CDATA[<p>I too agree on those  laws<br />
But I think they are less, there still too many exists</p>
<p>Murphy&#8217;s software engineering laws :~<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br />
You are not a superman.<br />
If it&#8217;s stupid but works, it&#8217;s still stupid.<br />
Don&#8217;t look conspicuous, it draws attention.<br />
When in doubt, update your CV.<br />
Never share a cubicle with anyone braver than you are.<br />
Remember: Your server was made by the lowest bidder.<br />
If your project is going really well, it&#8217;s going to be canceled.<br />
No plan survives the first contact with S&amp;M intact.<br />
All 5-month deadlines must be met in 3.<br />
Try to look unimportant. Your boss may have time for a meeting.<br />
The urge to make major changes is great.<br />
The urge to cut corners is greater.<br />
The important things are always simple.<br />
The simple things are always hard.<br />
The easy way is always mined.<br />
If you are short of everything except enemy, you&#8217;re at IT support.<br />
When you have secured an objective, don&#8217;t forget to let your boss know about it.<br />
Reliable subcontractor isn&#8217;t.<br />
If your boss is in range, SO ARE YOU.<br />
No shipping ready unit ever passed inspection.<br />
Things that must be together to work usually can&#8217;t be shipped together.<br />
E-mail will fail as soon as you need tech support desperately.<br />
Anything you do can get you fired, including doing nothing.<br />
If you take more than your fair share of objectives, you will have more than your fair share of objectives to take.<br />
When both customer and contractor are convinced that they are about to lose, they are both right.<br />
Professional programmers are predictable, but the world is full of amateurs.<br />
Murphy was a grunt.</p>
<p>Ack :~ Adapted from Murphy&#8217;s combat laws by Antti S. Brax Me</p>
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